
BLOOMED GHOUL
SOLO DEVELOPER
Bloomed Ghoul is a 2D Top-Down Action Roguelike game, where you play as a ghoul descending a living tower, slaying and devouring all enemies that get in your way.


My Goals
5-6 Months. Work on the game in my free time within 5 months, max 6 months.
Publish. Finish the game and publish it.
Roguelike. Make a roguelike game with multiple upgrades and at least 2 bosses.
Completely Solo. Develop the game completely independent, to improve current skills and to learn new ones.
Responsibilities
I decided to develop this game completely solo, both to push myself to improve my skills within a set deadline, and to push myself to publish a game that others can play.
That said, some of the responsibilities for the game included:
Creating and managing a concise Game Design Document.
Using tools like Trello to manage tasks, time, and feedback.
Conceiving and writing the overall story, even if it was used just as a backdrop.
Designing and programming the whole game, including the formulas that determine enemy spawns, level selection, and merchant spawns.
Creating multiple unique sprites and animations.
Designing and then publishing a store page for the game on the itch.io website.


Tools Used
All of the tools used were new to me, except GameMaker Studio 2, which I had a little experience using in the past.
Engine — GameMaker Studio 2
2D Sprites — Asesprite
Audio — Audacity

